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		<title>PaperTerrain Forum &#187; Forum: General Discussion - Recent Topics</title>
		<link>http://www.paperterrain.com/forum/forum/general-discussion</link>
		<description>A Place to Meet and Discuss PaperTerrain</description>
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		<pubDate>Wed, 08 Feb 2012 16:43:01 +0000</pubDate>
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			<link>http://www.paperterrain.com/forum/search.php</link>
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		<item>
			<title>JohnIrace on "War games paper terrain"</title>
			<link>http://www.paperterrain.com/forum/topic/war-games-paper-terrain#post-141</link>
			<pubDate>Tue, 27 Dec 2011 08:27:41 +0000</pubDate>
			<dc:creator>JohnIrace</dc:creator>
			<guid isPermaLink="false">141@http://www.paperterrain.com/forum/</guid>
			<description>&#60;p&#62;Wow, just watched the youtube video with the war games PaperTerrain. So cool!&#60;br /&#62;
Will think about it for my boys.&#60;/p&#62;
&#60;p&#62;John&#60;/p&#62;
&#60;p&#62;---------------------------&#60;br /&#62;
&#60;a href=&#34;http://www.glassesoff.com/?page_id=1243&#34;&#62;‫‪‫eyesight improvement&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Gunny Highway on "Inner dimensions of your landing craft"</title>
			<link>http://www.paperterrain.com/forum/topic/inner-dimensions-of-your-landing-craft#post-50</link>
			<pubDate>Wed, 03 Mar 2010 23:02:21 +0000</pubDate>
			<dc:creator>Gunny Highway</dc:creator>
			<guid isPermaLink="false">50@http://www.paperterrain.com/forum/</guid>
			<description>&#60;p&#62;Scott, &#60;/p&#62;
&#60;p&#62; Although I sent you a PM I thought your forum members may also be interested in the inner dimensions of you landing craft. I am doing the pacific and need to base my infantry while waiting for my order from you. I am doing 20mm specifically, and ordered the LCVP and the LCVM. Thanx for your help!&#60;/p&#62;
&#60;p&#62;                         Gunny
&#60;/p&#62;</description>
		</item>
		<item>
			<title>SLFake on "Post Rail Fences?"</title>
			<link>http://www.paperterrain.com/forum/topic/post-rail-fences#post-90</link>
			<pubDate>Tue, 02 Aug 2011 17:45:06 +0000</pubDate>
			<dc:creator>SLFake</dc:creator>
			<guid isPermaLink="false">90@http://www.paperterrain.com/forum/</guid>
			<description>&#60;p&#62;Any chance that ACW era Post Rail fences (i.e. those lining the Emmitsburg Road at Gettysburg) are a project on the horrizon?&#60;/p&#62;
&#60;p&#62;Split rail &#34;snake&#34; fences, while time consuming, are easy to construct with wood (balsa or tooth picks), but post Rail fences are another matter. I keep thinking that paper would be the way to go with these.&#60;/p&#62;
&#60;p&#62;Thanks
&#60;/p&#62;</description>
		</item>
		<item>
			<title>scottwashburn on "Rules for Destroying Buildings"</title>
			<link>http://www.paperterrain.com/forum/topic/rules-for-destroying-buildings#post-80</link>
			<pubDate>Thu, 10 Mar 2011 20:05:33 +0000</pubDate>
			<dc:creator>scottwashburn</dc:creator>
			<guid isPermaLink="false">80@http://www.paperterrain.com/forum/</guid>
			<description>&#60;p&#62;This is a set of rules we use with a popular WWII rules set.&#60;/p&#62;
&#60;p&#62;Rules for Destroying Buildings&#60;/p&#62;
&#60;p&#62;Before the game begins the construction type of each building should be specified. There are four types:&#60;/p&#62;
&#60;p&#62;Wood: 2 damage points, Saving throw of 5+, Fire Save Modifier of 0&#60;br /&#62;
Brick: 3 damage points, Saving throw of 4+, Fire Save Modifier of +1&#60;br /&#62;
Stone: 4 damage points, Saving throw of 3+, Fire Save Modifier of +2&#60;br /&#62;
Concrete: 5 damage points, Saving throw of 2+, Fire Save Modifier of +3&#60;/p&#62;
&#60;p&#62;Note that the number of damage points is for average size houses. Larger structures could have more hits or, alternately, be divided into separate sections which would be treated as individual buildings.&#60;/p&#62;
&#60;p&#62;Firing at Buildings&#60;/p&#62;
&#60;p&#62;A player can attack a building in two different ways. One is to fire at the teams occupying the building. Any hits on the team may cause ‘collateral damage’ to the building. In this case, fire at the enemy teams as you normally would. Any hit on a team inside the building also causes a hit on the building, which is resolves as explained below. Any building under a barrage or bomb template may be hit like any other target even if they are unoccupied.&#60;/p&#62;
&#60;p&#62;A player can also fire exclusively at the buildings. In this case, the building is hit (or ranged in) on a base throw of 3+, which is only modified due to range (for direct fire). Hits scored on the building have no effect on the occupants unless the building collapses, in which case they are affected as explained below. Artillery or bombing attacks may be directed against buildings but will not affect any teams under the template, even if they are not in the buildings (not entirely realistic, but this is to prevent players from firing at buildings to ‘accidentally’ catch enemy troops they can’t see under the template).&#60;/p&#62;
&#60;p&#62;Destroying Buildings&#60;br /&#62;
	Buildings are destroyed when they suffer enough damage points to destroy them as noted on the table above. The procedure is described below:&#60;/p&#62;
&#60;p&#62;1. Weapons must have a firepower rating of 5+ or better to be able to harm a building, although heavy machine guns or vehicle-mounted machine guns have a chance to set a building on fire (see below).&#60;/p&#62;
&#60;p&#62;2. If a building is hit it must make a saving throw using the appropriate save value from the table above. If the save is made there is no damage. If the save is failed then the attacker must make his firepower role. If this is successful, the building takes one damage point. Damage can be indicated with a small puff of smoke or other marker.&#60;/p&#62;
&#60;p&#62;3. When a building suffers damage equal to its damage points the building collapses. Any teams inside the building suffer a hit and must make a normal saving throw to survive. If they survive, they now occupy the wreckage of the building. Players may wish to experiment with applying negative save modifiers for teams inside large, heavily constructed buildings.&#60;/p&#62;
&#60;p&#62;Air Attack&#60;/p&#62;
&#60;p&#62;Bombs are much more likely to damage a building than cannon fire (a 500lb bomb has more than ten times the high explosive charge of a 105mm shell). Any building which is under the attack template of an aircraft dropping bombs can be hit and if it is, it will suffer 1D6 hits instead of just one hit. Each hit must be saved for separately as detailed above.&#60;/p&#62;
&#60;p&#62;Fire&#60;br /&#62;
	Buildings may catch fire due to enemy fire. Use the procedure below:&#60;/p&#62;
&#60;p&#62;1. Whenever a building suffers a damage point an additional roll is made to see if the building catches fire.&#60;/p&#62;
&#60;p&#62;2. The firing player makes a firepower roll for the weapon which inflicted the damage. The firepower rating is modified by the construction type of the building as given on the table above. If the firepower roll is failed, there is no fire. If it is successful the building catches fire.&#60;/p&#62;
&#60;p&#62;3. Each turn that a building is on fire it must make a saving throw or suffer another damage point. This is done (appropriately enough) during the fire phase of each player. If the building takes enough damage to collapse due the fire, it does so per the rules above.&#60;/p&#62;
&#60;p&#62;4. Teams inside a burning building may attempt to put the fire out during their own movement phase. A successful skill role extinguishes the fire. The team may do nothing else that turn.&#60;/p&#62;
&#60;p&#62;5. Any platoon which has teams inside a burning building must pass a motivation test during each of its movement phases to remain in the building. If the test is failed, the player must move all of his teams out of the building.&#60;/p&#62;
&#60;p&#62;6. Teams attempting to assault into a burning building must take a motivation test to do so.&#60;/p&#62;
&#60;p&#62;7. Heavy and vehicle-mounted machine guns cannot damage a building, but may set it on fire using tracer ammunition. When machine guns hit a building, the building makes a saving throw for each hit. For every unsuccessful save, the machine gun takes a firepower role to set a fire. Note that with the modifier, machine guns can only set fire to wooden buildings.&#60;/p&#62;
&#60;p&#62;8. Flamethrowers will automatically set fire to any building hit.&#60;/p&#62;
&#60;p&#62;9. Players could modify the chance of fire up or down due to weather conditions if they wish by increasing or reducing the fire save modifier. If you don’t want to be bothered with keeping track of fires, just say it rained heavily before the battle.&#60;/p&#62;
&#60;p&#62;Optional Rules&#60;/p&#62;
&#60;p&#62;1. Fires Spread – A burning building may ignite other adjacent buildings. Roll for the wind direction Each turn buildings downwind of a burning building may catch fire. The building makes a normal saving throw with a +1 modifier for each inch away from the burning building.&#60;/p&#62;
&#60;p&#62;2. Fires Going Out – Fires might go out on their own. In any turn that a fire fails to inflict a damage point on a building, the building gets a saving throw. If it is successful, the fire goes out. If not, the fire continues to burn.&#60;/p&#62;
&#60;p&#62;3. Initial Barrage in Big Push Mission – Each building (even unoccupied ones) in the defender’s deployment zone receives 1D6 hits during the initial barrage. The building makes its saving throw as normal. Use a 2+ firepower rating for the attacker.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>gregoryk on "snake rail fences"</title>
			<link>http://www.paperterrain.com/forum/topic/snake-rail-fences#post-62</link>
			<pubDate>Tue, 23 Nov 2010 22:59:45 +0000</pubDate>
			<dc:creator>gregoryk</dc:creator>
			<guid isPermaLink="false">62@http://www.paperterrain.com/forum/</guid>
			<description>&#60;p&#62;I am, wondering how to put these together.  Do you fold them in half.  One side over the other.  It is not entirely clear, and I got no instructions with my set.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>gregoryk on "facebook"</title>
			<link>http://www.paperterrain.com/forum/topic/facebook#post-63</link>
			<pubDate>Wed, 24 Nov 2010 00:40:32 +0000</pubDate>
			<dc:creator>gregoryk</dc:creator>
			<guid isPermaLink="false">63@http://www.paperterrain.com/forum/</guid>
			<description>&#60;p&#62;Scott, is PaperTerrain on facebook?  I seem to recall it is but cannot locate it.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>WHM on "Questions about chacking out"</title>
			<link>http://www.paperterrain.com/forum/topic/questions-about-chacking-out#post-43</link>
			<pubDate>Sun, 06 Dec 2009 15:39:49 +0000</pubDate>
			<dc:creator>WHM</dc:creator>
			<guid isPermaLink="false">43@http://www.paperterrain.com/forum/</guid>
			<description>&#60;p&#62;I see you've finally been able to put out the 6mm European Town pack. When I tried to purchase using AMEX there is no radio button to choose that option. I end up going to PayPal, but I don't want PayPal so I backed out. So how does purchasing w/AMEX work?&#60;/p&#62;
&#60;p&#62;Also, not to crazy about the new forum layout. I was previously signed on ot before but this new one didn't know me so had to do it all over again.&#60;/p&#62;
&#60;p&#62;OK, guess that is enough complaining.&#60;/p&#62;
&#60;p&#62;Regards;&#60;br /&#62;
WHM
&#60;/p&#62;</description>
		</item>
		<item>
			<title>scottwashburn on "Weekend at Gettysburg!"</title>
			<link>http://www.paperterrain.com/forum/topic/weekend-at-gettysburg#post-31</link>
			<pubDate>Fri, 20 Nov 2009 13:17:03 +0000</pubDate>
			<dc:creator>scottwashburn</dc:creator>
			<guid isPermaLink="false">31@http://www.paperterrain.com/forum/</guid>
			<description>&#60;p&#62;I'm a Civil War reenactor, so I'll be at Gettysburg all weekend for our annual Remembrance Day festivities. I won't be able to answer any postings here, or e-mails until I get back (no Internet in the 19th Century y'know :)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>rusti on "How to add images to your posts."</title>
			<link>http://www.paperterrain.com/forum/topic/how-to-add-images-to-your-posts#post-27</link>
			<pubDate>Thu, 19 Nov 2009 14:37:34 +0000</pubDate>
			<dc:creator>rusti</dc:creator>
			<guid isPermaLink="false">27@http://www.paperterrain.com/forum/</guid>
			<description>&#60;p&#62;&#60;strong&#62;The short version:&#60;/strong&#62;&#60;/p&#62;
&#60;p&#62;use the following code in your post&#60;br /&#62;
&#60;code&#62;&#38;lt;img src=&#38;quot;http://upload.wikimedia.org/wikipedia/commons/6/6e/Napoleon_crop.jpg&#38;quot; /&#38;gt;&#60;/code&#62;&#60;br /&#62;
The space at the end is VERY important.  Of course replace the URL with the URL of your image.&#60;/p&#62;
&#60;p&#62;The above code results in the following image.&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://upload.wikimedia.org/wikipedia/commons/6/6e/Napoleon_crop.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;If you start the img code on a new line, you will get the picture left aligned.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;The long story&#60;/strong&#62;&#60;/p&#62;
&#60;p&#62;In this day and age, protecting ourselves online is a laborious process.  That is why the following process is necessary.&#60;/p&#62;
&#60;ol&#62;
&#60;li&#62;You must first post the image online somewhere, flickr or some other image hosting service (many are free).&#60;/li&#62;
&#60;li&#62;Then use the above XHTML code to insert your image
&#60;ul&#62;
&#60;li&#62;Make sure your image is the appropriate size before using it, unecessarily large images will look horrible and create long download times&#60;/li&#62;
&#60;li&#62;Copy and paste will get you along way, just change the image URL&#60;/li&#62;
&#60;li&#62;You've only got 600 pixels to work with as far as width goes, so if you want your audience to see the entire picture, keep it that size or smaller.&#60;/li&#62;
&#60;/ul&#62;
&#60;/li&#62;
&#60;/ol&#62;
&#60;ol&#62;&#60;/ol&#62;</description>
		</item>
		<item>
			<title>jake264 on "sample does not work"</title>
			<link>http://www.paperterrain.com/forum/topic/sample-does-not-work#post-7</link>
			<pubDate>Tue, 27 Oct 2009 16:29:17 +0000</pubDate>
			<dc:creator>jake264</dc:creator>
			<guid isPermaLink="false">7@http://www.paperterrain.com/forum/</guid>
			<description>&#60;p&#62;When I try to download your free sample I get the error &#34;format error: not a pdf or corrupted&#34;.  I reported this weeks ago using the &#34;contact us&#34; option but never heard back.  I vaguely recall reporting it using the same method months ago but never heard back.  I am interested in your product and want to try a sample before I decide whether or not to buy.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>scottwashburn on "Welcome to the New PaperTerrain Forum!"</title>
			<link>http://www.paperterrain.com/forum/topic/welcome-to-the-new-paperterrain-forum#post-2</link>
			<pubDate>Wed, 14 Oct 2009 12:31:21 +0000</pubDate>
			<dc:creator>scottwashburn</dc:creator>
			<guid isPermaLink="false">2@http://www.paperterrain.com/forum/</guid>
			<description>&#60;p&#62;After having a lot of trouble with our old forum we decided to trash it and start fresh. We hope you enjoy the new forum!
&#60;/p&#62;</description>
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